OLD COWBOY 3D MODEL (FOR PRODUCTİON)
3D Tasarımlar
I used Blender for sculpting, retopology, modeling, rigging, and rendering. For baking and texturing, I used Substance Painter, Substance Sampler, Photoshop. The model has a polygon count of 55,964 without subdivision and 1,500,000 with subdivision.
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